I have a friend with an interesting workflow, and I wonder if there's any good English words that kind of describes it.
Basically if he makes a video-game he first quickly makes the game playable and finished but in extremely sloppy way, meaning you can play the entire game but the graphics looks like childrens doodles and stuff, then he gradually adds layers of polish to each part. So that at any month he can decide to ship it, the question is just that the quality will be higher the more months he spends on it.
Whereas the conventional workflow perhaps make one chapter of the game reasonably good, then move onto next chapter. the downside being that if he has to abandon the project the next day then he might have a game without an ending.
The closest word I can think of is "iterative workflow", but the way that word is used today means something very different, usually that word emphasizes that you listen to the results of the first iteration before moving to the second iteration. Whereas what I'm trying to describe is rather emphisized on the fact that at any time the product can be shipped. each interation may or may not involve playtesting.