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T.E.D.
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As @Theo mentioned, game companies like to refer to a business model built around buying usability extras for a "free" game as "Freemium".

However, in the situation where the game doesn't really allow a player to make a competitive showing without purchasing stuff, we gamers call it Pay-to-WinPay-to-Win (sometimes abbreviated as P2W). The name is always used derisively, so I doubt you'll ever hear a company adopt it in their game marketing.

As @Theo mentioned, game companies like to refer to a business model built around buying usability extras for a "free" game as "Freemium".

However, in the situation where the game doesn't really allow a player to make a competitive showing without purchasing stuff, we gamers call it Pay-to-Win (sometimes abbreviated as P2W). The name is always used derisively, so I doubt you'll ever hear a company adopt it in their game marketing.

As @Theo mentioned, game companies like to refer to a business model built around buying usability extras for a "free" game as "Freemium".

However, in the situation where the game doesn't really allow a player to make a competitive showing without purchasing stuff, we gamers call it Pay-to-Win (sometimes abbreviated as P2W). The name is always used derisively, so I doubt you'll ever hear a company adopt it in their game marketing.

Source Link
T.E.D.
  • 18.6k
  • 2
  • 43
  • 75

As @Theo mentioned, game companies like to refer to a business model built around buying usability extras for a "free" game as "Freemium".

However, in the situation where the game doesn't really allow a player to make a competitive showing without purchasing stuff, we gamers call it Pay-to-Win (sometimes abbreviated as P2W). The name is always used derisively, so I doubt you'll ever hear a company adopt it in their game marketing.