Here is how I find it is being split up these days (for the most part): 1. `Campaign` or `Story` mode 2. `Multiplayer` mode 3. `Multiplayer` mode The thing about the "bots vs. AI" discussion is that, for the most part, they are both the "multiplayer" experience . . . the game mode focuses around multiple players playing against each other, either in teams or individually. Whether or not those "players" are controlled by humans or the computer is simply a separate detail of the experience. Of course, there are games that have broken this dynamic . . . Brink, for example, was a single [primarily multiplayer] experience, that used a mix of human players and bots (based on player availability), and also followed a campaign story, as each round completed, but I wouldn't use those exceptions as guidance, unless they apply. :)