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I work in game development and I'm trying to create a concise label for my co-workers that will be used to mark all features and bugfixes that will make their way into the next release and affect the end user experience in a noticeable way.

So far I only came up with 'user-affecting' but I think there's a better way to call it. Suggestions?

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  • 2
    "User-facing", "frontend"? Commented Mar 6, 2017 at 22:07
  • 1
    So these changes will have a User impact
    – Jim
    Commented Mar 6, 2017 at 23:12
  • user-visible behavior, user-level
    – Drew
    Commented Mar 7, 2017 at 0:36
  • call them priority 1, then call the other categories priority 2, etc. then you can make as many categories as you like, and someone will coin a name for them eventually.
    – user31341
    Commented Jun 5, 2017 at 3:00

2 Answers 2

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If it's for internal works, the standard is just to label it "UX/UI" and be done with it. Short and memorable.

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  • It does not necessarily have anything to do with UI. Besides, UI/UX is generally one of the main areas in game development. It's like labelling something 'Code' or 'Art'. Thing is, it could be a code task or an art task or a bugfix in our task tracker. I just need a concise label that people will use to denote that users will notice the effects of a given task once it makes its way into a release.
    – Arthmost
    Commented Mar 6, 2017 at 22:40
  • How about user-friendly?
    – Xanne
    Commented Mar 7, 2017 at 1:17
  • Yep, UX is the catch-all term that is getting more and more popular, especially in web designing and programming circles where this thing truly matters. Commented Sep 3, 2017 at 4:44
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Changes that make your product better will in all likelihood increase your user approval rating. So the addition of features and bug fixes that 'affect the end user experience in a noticeable way' might usefully be labelled kudos enhancing (kudos - glory, fame, renown (OED)), because they will, in the final analysis, add to the kudos of your enterprise.

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