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I remember there was a game in which you had to collect powerups while you were on a minetrack, and there were some jumps you had to make at the very last second to get certain power ups.

Basically, at certain points you had to jump off right as your minecart was leaving the trick, like right at the end of the track, otherwise you'd miss the powerup.

I remember there was a phrase to describe this, what is it called? Like getting something just right at the very last moment in a game.

It's like getting things down to the very last pixel in a game.

  • Are you looking for something like: just in the nick of time? – Jim Feb 7 '15 at 5:53
  • @Jim Close, but in the context of video games, but I don't remember the exact term for it – yuritsuki Feb 7 '15 at 5:55
  • under the wire? 11th hour? 12th hour? zero hour? – ScotM Feb 7 '15 at 5:56
  • Hmmm, I'm not up enough on current video game lingo to answer. I'd have said, "Man, you lucked out on that one." or "You timed that perfectly." or "You got that in the nick of time." or "You got that by the skin of your teeth." or "You pulled that out at the last second." or maybe even, "Man, you had to time that down to a gnat's ass." – Jim Feb 7 '15 at 5:59
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This very last moment near-impossible achievement is called pixel-perfect jump. (credit to "poor kay" for reminding the term pixel-perfect).

If the player has found your secret chamber, battled past the extra-tough ninja zombies and made the pixel-perfect jump over a robo-piranha-infested lava lake, then reward him with something worthwhile or he may feel that the game is gratuitously challenging.

[Game Design: Principles, Practice, and Techniques by By Jim Thompson, Barnaby Berbank-Green, Nic Cusworth]


pixel-perfect: (video games) Involving precision at the pixel level. [Wiktionary]


Another related term is Eleventh Hour Superpower. However, this term is usually used for the final power-up right before the end of the game, usually before the final boss battle.

Many times, right as The Hero is facing his Darkest Hour before The Climax and final battle, he's rewarded one final gift from fate that gives him the strength to see his quest through.

Note that where Video Games are concerned, if the superpower is a new gameplay ability or Power-Up for the character acquiring it, it is often Purposefully Overpowered (i.e. if the player could acquire it earlier, it might prove a Game Breaker) — but the game may also regulate or limit its usage to ensure that the player can only use it at its designated time.

[tvtropes]

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