I have a bullet point list describing some requirements for a game I will be producing. It is written as follows:

The game will be:

  • Requirement 1
  • Requirement 2 ...

One of the requirements is "capable of producing financial income", but this is a bit of a mouthful.

At the moment I have the word "monetizable", but that is a bit of a miserable little word. Are there any better suggestions?

  • What are you trying to say? Mar 13, 2014 at 18:22
  • 5
    Maybe profitable?
    – bib
    Mar 13, 2014 at 18:31
  • 1
    Has it come to this? Business requirements for a game must include the proviso that the project must actually make money? Profitable is the correct word. Don't overcomplicate things.
    – ghoppe
    Mar 13, 2014 at 20:11
  • 1
    How about just plain old ka-ching!? ;-)
    – JSanchez
    Mar 13, 2014 at 20:32
  • 1
    @ghoppe: Yes, and that's a serious answer. Because there are other cases. Some games are developed to showcase particular technology, such as a new feature on a videocard or a 3D engine that's available for licensing. Such games tend to feature a lot of eye candy, but are typically on the short side. For instance, X-Isle: Dinosaur Island by CryTek (shows NVidia's GeForce 3 at work)
    – MSalters
    Mar 13, 2014 at 22:12

6 Answers 6


There's nothing wrong with "monetizable". Some dictionaries haven't yet caught up with the now-widespread usage, but it's a perfectly regular extension from...

monetize (verb) To make a business activity profit-generating, particularly in computer and internet-related activities. [emphasis mine]

Noting that highlighted element above, I'd say it's perfect for OP, not "a miserable little word".

  • 1
    Very interesting, I hadn't realised that. I'm still of the opinion that it's a bit of a miserable sounding word, but perhaps a particularly appropriate miserable word ;) Mar 13, 2014 at 18:53
  • @rbennett485: I don't really see what you've got against it. Being in the "independent software producer" business myself, I know I was using monetize quite naturally over 15 years ago in the context of preliminary discussions with a guy who was later to become my business partner. Basically, he thought his role would be to tell me what to develop (on the basis that he knew what he could sell), and I thought his role should be to sell what I wanted to develop (on the basis that I knew what I could/wanted to produce). In practice, it was a bit of both, and everything worked out okay. Mar 13, 2014 at 21:30

Moneymaker: something that produces or yields much pecuniary profit.

Revenue generator: A revenue generator facilitates revenue generation.

  • Also generating income or income generator. Same idea.
    – David M
    Mar 13, 2014 at 18:36
  • "Income-generating" has a nice ring to it. Mar 13, 2014 at 23:16

Monetizable is a great word, quite often used to mean "convertible into monetary units." For example, "increased flow through an intersection is a benefit that is not just a convenience but is monetizable, as well."


If you are looking for something that means "able to produce enough money to survive", I would recommend sustainable, and if you want to make it more clear, economically sustainable.


Credit to @bib for putting it in the comments first, but the succinct and non-jargon way of saying that you expect people to pay for the game is:

The game will be:

  • For profit.

As opposed to "Freemium" or "Free-to-Play", people will be expected to pay for the game. Profitable is another way of phrasing this, but it carries with it the assumption of preordination. (I.E. that the game will make money, rather than expected to make money.)

I don't like monetizeable because of the weasel-word jargon — unless it truly is expected to make money through another means besides user-pay. (Pay-to-play "freemium" models, advertising, click-throughs etc.) I don't like revenue generator and moneymaker for similar reasons: they have odd connotations.


I'd suggest earner. Or to be more specific, perhaps wage earner or income earner

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