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Consider using affinity as a measurable unit, similar to electron affinity in chemistry. Zero means neutral, negative values show badness or enmity, and positive values show goodness or friendliness. Here's a usage example from Fallout 4 game. Typically, all companions begin at an affinity value of 0. If the affinity value reaches 500, they will ...


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In this context I would rank hostility or perhaps danger to the robot/player/protagonist. Neither of these have any natural units, the most natural thing to do would be to rank it as a percentage: 30% hostile, 75% dangerous.


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Without getting into how friendly a wall can be when under fire (unless it's "friendly" fire coming from behind), borrowing from/adding to @Jacinto 's good suggestion of “goodness” for the second blank, you could also consider “benevolence” there and use either with one of the following in the first blank: many/few/no “Qualities of Goodness/Benevolence”; or ...


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Unless there is a possibility of genuinely cooperative characters, I would use a 'hostility rating,' and define this at the beginning of the description. "For the purposes of this discussion, each object's likelihood of hostility towards the character will be rated from 1-100, and this will be referred to as the object's hostility score/factor/rating."


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I would not distinguish between kilograms and weight; one of merely a measurement of the other (in the presence of gravity.) Heavy is to weight as good/(bad?) is to benefit: Something that promotes or enhances well-being; an advantage - AHDEL/TFD Obviously 0 benefit could be bad or not; that's a judgement call (which is why I put a "?" after bad.) ...


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Perhaps strategy, i.e. methodology to plan/obtain a successful execution.


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I think that in that series recognition already provides the structure needed to determine what the execution reaction will entail. But perhaps the addition of a deliberation step provides what you are looking for, in that it separates the reception and recognition of information from the process of deciding one of many possible actions to take based on that ...


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Not specifically related to sports, but consider leave no loose ends untied and dot the i's and cross the t's dot the i's and cross the t's (idiomatic) To take care of every detail, even minor ones; To be meticulous or thorough. Before taking the project to the CEO, let's make sure we dot the i's and cross the t's. Wiktionary


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I don’t know if the origin of the similar expression: “cover all {the} angles” (from ‘WordReference[dot]com) is related to sports, but as used in the following excerpt from page 17 of Teach'n Beginning Defensive Field Hockey Drills, Plays, and Games Free Flow Handbook by Bob Swope (via ‘Google Book’), it does seem to be relevant to at least hockey (and ...


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Another possibility (not specific to sport) is: ready for every contingency. A "contingency" is a possible but not very likely future event or condition;an eventuality; a future emergency that must be prepared for. Example: The United States is ready to deal with any contingencies in North Korea, a White House spokesman said on Thursday, dismissing ...


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Leave no stone unturned — TFD Fig. to search in all possible places (as if one might search under every rock.) "Don't worry. We'll find your stolen car. We'll leave no stone unturned." "In searching for a nice place to live, we left no stone unturned." to do everything possible in order to achieve or find something. "Both sides ...



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