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I'm looking for a term that would describe the information that is not supposed to be known by players, not essential for their gaming experience.

Like a game object (or feature) that isn't actually present (or is not directly addressed by its name) in the game, but some other game objects are based on its functionality.

Or a kind of a backstage game object whose functionality is inherited by several other very important game objects, most of which have names, and are known to players, but that base object is supposed to stay a secret, because it doesn't actually mean or do much by itself, so it is of little to none importance to players.

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Do you mean that this object is part of the game's backstory? –  Jim Apr 10 '13 at 5:05
    
I guess I should add that to the post. –  user1306322 Apr 10 '13 at 5:09
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1 Answer

up vote 2 down vote accepted

"Background" or "underlying" seems most likely to suit your purpose. On the other hand, you might want to use "hidden," or to take yet another tack, "implicit" or "implied." "Unexpressed," "unstated," and "tacit" might also be of some use.

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"Deep-structural constituent"? –  StoneyB Apr 10 '13 at 12:12
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